What kind of “death” deserves a return?
With Age of Empires 4 and Company of Heroes 3 on the way, it looks like the news about RTS’s death has been greatly exaggerated. The return of the retro FPS is underway, just like that of skateboarding games. CRPGs and even GMFs had their turn, and point-and-click adventure before that. What unjustly forgotten flavor of video games should rise from its grave? Perhaps vehicular combat games, or rhythm games with peripherals? Track defense games or rail shooting games? Do you want Riders Republic to usher in a new era of extreme sports anthologies? Is Splitgate removing the Arena Shooter from Life Support? You tell me.
What kind of “death” deserves a return?
Here are our answers, as well as some of our forum.
Nathalie Clayton: Here, what happened to the sci-fi racers? You know, your WipeOuts, your F-Zeros, or (if you were an unhappy Xbox kid like me), your Quantum Redshifts. Games that took the best of Star Wars: Episode 1 and turned it into a fast-paced genre of ridiculous spaceships ripping winding tracks at thousands of miles an hour. They kinda disappeared in the mid-2000s, but in 2021, with no technical restrictions, imagining these games coming back faster, bigger and more stylish than ever gives me goosebumps. Come on, game developers. Give it to us Red line link we deserve.
Evan Lahti: A few years ago I would have said skate, but as Natalie will tell you too, it’s good in hand.
Digging deep into my baby boomer past (I recently learned this meant anyone who was alive in 1995, despite my dad being a real baby boomer), I remember two generations of outstanding educational games. , which extend until the early 2000s: Carmen Sandiego, Pajama Sam, 3D dinosaur adventure, The Oregon Trail, Odell Lake, Nancy Drew, 3D filmmaker, and the excellent The Island of Dr. Brain. Is there anything close to this in 2021? What is the state of educational games at the moment? Something we should write about, maybe. steam “Education” tag is unnecessarily cluttered with Dark Souls, Total War, and a bunch of name simulators. I feel like everyone’s kids are just playing Minecraft, Roblox, and other widely available games.
Less academically, I guess we also don’t have as many “motion shooters” as I would like right now. Is Slipgate eligible?
Wes Fenlon: The Easter Egg game, or the game in a game, might not be exactly a genre, but I love them and feel like they’re pretty rare in modern games. The ones I think of were often accessed via a passcode or buried in a submenu and seemingly just created by the developers for fun, when inspiration (or procrastination) struck. Maybe they’re not as common today because the developers wisely figured out that they could just release small arcade games on Steam for a few bucks, which wasn’t an option when everything was. shipped on disks.
I only remember two things about the Xbox Project Gotham Racing 2 racing game, for example: that your score was measured as “congratulations” and that the original Geometry Wars was a mini-game that you could play in your game. garage. But the king of Easter Egg games is Destruct, a secret strategy game buried in PC SHMUP Tyrian. It has absolutely nothing to do with the main game and is ridiculously fleshed out, with multiple modes and 2 player support. My favorite weapon setup was the repulsor, basically a radar antenna that could send incoming bullets in another direction. I played a parcel of Tyrian, but I might have played Destruct even more, sharing keyboard control with a friend. Haven’t played in years, but I bet it’s still a fun mini-game. Tyrian is free on GOG, then give it a try.
Tyler Wilde: In the early 2000s, ARGs weren’t about cracking codes to discover downloadable content blueprints. They were a new kind of standalone game that was actually going to superimpose a fictional reality on people’s lives, sending spooky faxes, calling their phones, and texting them on AIM (remember those in case you ever were. on Family Feud and get stuff no one does anymore ‘). The game that really helped popularize the concept, Majestic, had a famous flop, which is Probably one of the reasons the idea never took off, but people still thought it was cool. PC Gamer himself said at the time that “when the pioneering concepts of Majestic are revived in the future, we will be remembered for inspiring a new direction for game developers.”
I guess this has type of happened, but not the way it was planned at the time. I don’t think 2001 PC Gamer predicted Sonic the Hedgehog would become a Twitter personality or how much of an endless seasonal update would influence real life. This angle doesn’t serve my point, however, so forget about it. What I’m thinking of is a serious attempt at a new Majestic-style game. With smartphones as powerful as them and people who have resigned themselves to having no privacy, you could probably be doing some pretty crazy things. People might get angry if it is too much invasive, but you can still tell the Twitter protest hashtag is part of the game. Also, someone should do the Peter Molyneux’s Cube something again, except this time the price should be something really good. Did you know that there is no law in the United States that limits the power of lasers belonging to civilians? Just a suggestion of where to start brainstorming.
Andy Chalk: In 2017, our own Jody Macgregor wrote: âImmersive sims have been considered the pinnacle of PC game design, but falling sales may mean the genre is in danger. He was right: From Ultima Underworld to Prey, some of the best-known, most engaging and surprising game worlds ever created have failed to ignite gamers, that is, that they have failed to sell. And it’s a simple calculation: no sales, no future.
I really thought Deus Ex: Human Revolution would make it happen. I really have hoped that Prey would get there. But nothing seems to be happening, and I don’t know why, except maybe most people just don’t have the time or the energy to sink into this kind of demanding experience. What isn’t meant to sound elitist is really just an observation of fact: with all due respect to my esteemed colleague Jeremy, who in a column last week urged a more elbow-length approach to the genre, immersive sims are much better appreciated. like slow, calm, exploratory treks through strange new worlds where, to paraphrase Sun Tzu, opportunity lies in the midst of chaos. It takes some effort.
I’d settle for a big bang, but what I really want is a complete re-emergence, including the two long-awaited sequels of the great immersive sims of the past (looking at you, Eidos Montreal) and new games that are really exploring what can be done with new, more powerful technology. It’s a genre that arguably peaked 20 years ago, and I think it’s about time someone did something about it. (And in the meantime, I have high hopes for Weird West.)
Lauren Aitken: Good BioWare games in the form of KOTOR 3 only.
Brian Boru: Kind of puzzle. There are a lot of good little indie puzzle games out there, but it’s been a while since we’ve had something of the caliber of portals or the Talos premise.
It’s not a genre, but with the resurgence of PC gaming, I would really like games to use a second monitor when available.
Lens: While many games incorporate elements of the stealth genre, there haven’t been many true stealth games in recent years. I would love to see more hardcore stealth games like Thief make a comeback.
Pifanjr: I want a new vehicle fighting game with a destructible environment. More precisely, a remake of Rollcage.
I also want a real god game. Not a different genre where you play as a god, I don’t want a management game or an RTS or anything like that. It doesn’t have to be a Black & White remake, although I would accept that too. I also really liked From Dust.
Zloth: RTS 3D games in first / third person. It’s been a very long time since Sacrifice and BattleZone came out. Big Boat & Rebellion have given BattleZone games a nice facelift, but how about something new?
Sarafan: Outside of the RTS genre, I would say flight simulators. We recently had another edition of Microsoft Flight Simulator, but it barely covers military aircraft and does not support any military operations. In the late 90s we had a flood of these kinds of games. Does anyone remember titles like F-22 Raptor, F-22 Lightning 2 & 3, Total Air War, Lock On (this one is from the early 2000s) and others? Most of them were developed by Novalogic and you can still get them on Steam, but they have serious difficulty working on modern hardware. It’s kind of a niche, but I would definitely see it again at least to some extent.
Mr. Shadow: On Rail Shooters For Me Please, my latest being the newest remake of Panzer Dragoon 1 on Steam, which is well worth a buy, it’s absolutely gorgeous, and once you hit level 3, deliciously brutal, but you keep coming back for more.