The villains in games who monologue their victory
Where there are bad guys, there always are monologues. It’s the classic Phineas and Ferb formula; the antagonist captures his nemesis in a convoluted trap, only to waste precious time with condescending and elaborate speech. Often, not just in video games but in all modern media, villains are “caught in the act of monologue,” which is a phrase that describes the process of delivering repeated dialogue, only to then buzz around for so long that this gives the hero enough time to escape and inevitably foil their evil plan.
In the case of video games, this usually happens during a boss fight, in which the villain thinks he is winning and therefore gloats excessively.
8/8 Dr. Robotnik (Sonic The Hedgehog)
sonic the hedgehogDoctor Robotnik is one of oldest antagonists to honor our consoles. Dr. “Eggman” (as Sonic calls him) debuted in 1991 sonic the hedgehog and appeared in almost every sonic the hedgehog title since. Arguably, Dr. Eggman doesn’t talk much in games, so he’s an out-of-the-box choice, but in addition to the previous 8-bit Sonic games, he’s vocal and likes to buzz endlessly about how superior he is and their demise is imminent, et cetera, et cetera.
Eggman is much more grounded than it seems; he bares a serious intonation, and the way he speaks is oddly professional and well-rounded, like the way he refers to Sonic as his admirable adversary. Here is an example of Dr. Eggman’s monologue directly from Sonic Adventure 2: “Hahaha! Citizens of the earth, lend me your ears and listen to me very carefully! My name is Doctor Eggman, the greatest scientist in the world and soon to be the greatest ruler in the world. Now attend the beginning of the greatest empire of all time! Hahahaha.”
7/8 Albert Wesker (Resident Evil)
Anyone who respects himself resident Evil The fan would have known to expect Albert Wesker to make an appearance, especially when he’s still at odds with Jill Valentine, Leon S. Kennedy, and Claire Redfield. Wesker first appeared in the original resident Evil (1996), but it was not until subsequent sequels that her backstory, motivations, and purpose in the narrative were explored even further. He started out as the captain of the Raccoon City Police Department’s STARS unit, but soon began manipulating other companies, namely Umbrella, behind the scenes.
Wesker is one of the most articulate and deep villains; there have been many boss fights in which Albert Wesker seems far too confident in his own abilities. Whenever one thinks of a particularly exaggerated Wesker monologue, the Jill Valentine and Albert Wesker vs. Chris Redfield and Sheva Alomar in resident evil 5. Wesker spends half the time plotting his evil plan and the other half think of witty phrases to deliver in an effortless spiel. Halfway through the aforementioned fight, Wesker even interrupts his own monologue to answer the phone.
6/8 Joker (Arkham Asylum/Arkham City)
Perhaps one of the most instantly recognizable faces in pop culture history, Joker debuted in the comic book’s very first issue. Batman on April 25, 1940, created by Bob Kane and Bill Finger. The Joker has appeared in comics, graphic novels, live-action, animation, and video games, but one of his most notable iterations has arrived. the Batman: Arkham series, in which he was portrayed primarily by star wars star and the undisputed “voice” of the Joker, Mark Hamill.
Throughout the Batman: Arkham series, the titular Dark Knight goes hand in hand with the majority of the Rogues Gallery, including Harley Quinn, Poison Ivy, Penguin, Two-Face, Riddler and more. In Batman: Arkham AsylumBruce Wayne faces off in the climactic battle against a Titan-infected Joker, thus submitting to one of Joker’s most iconic lines: “Hysterical! But you still ruined my fun! And for that, I’ll paint Arkham with your blood.” Joker drops a few smirking comments and revels in his future victory throughout, which is the kind of arrogance just waiting to be taken down a notch.
5/8 Doctor Neo Cortex (Crash Bandicoot)
Creator of Crash Bandicoot (the mutant bandicoot itself, not the game), Dr. Neo Cortex is a mad scientist determined to rule the world. He appeared in every mainline Crash Bandicoot game, either as Crash’s nemesis or as a playable character in the spin-offs. Cortex was designed by Naughty Dog founders Andy Gavin and Jason Rubin. Inevitably, Cortex’s plan to brainwash Crash backfired, resulting in an ongoing feud between them as Cortex seeks to rule humanity and take over Crash in the process.
There are too many examples of tedious Cortex monologues in the Crash Bandicoot series. Almost every cutscene, boss fight, and encounter involves Cortex talking about his insatiable need for world domination, while the non-talking Crash undermines his authority by acting childishly and ruining his plans more with accidents. happy only with real skills. There is an important monologue in the boss fights for Crash Bandicoot 4: About timewhere Cortex – while Crash foils his plans – continues to mock him.
4/8 Flowey (Undertale)
Flowey, otherwise known as Asriel Dreemurr, appears in the role-playing game Subtitle, created by Toby Fox. While Asriel’s true form is a goat, much like his biological parents Asgor and Toriel, he interacts with Fisk as a sensitive sunflower with a hostile and manipulative personality. Flowy — during the boss fight against Fisk – undergoes one of the greatest transformations in gaming history, becoming a photoshopped monster born from an unassuming flower.
Flowey has remarkable lines in Subtitle and don’t shy away from a monologue or two. After obtaining all of the human souls, Flowey battles Fisk, often stopping to mock their fate with a condescending sneer. “Did you really think you could defeat me?” I am the God of this world. You are hopeless. Hopeless and alone. Ultimately, Flowey’s narcissism is his own downfall, as Fisk manages to come through using no tools other than perseverance as opposed to Flowey’s brute force, as well literally killing him with kindness.
3/8 Alexander of Brennenburg (Amnesia: The Dark Descent)
Amnesia: The Dark DescentAlexandre de Brennenburg is the epitome of wicked monologues. When Daniel meets Alexander (or at least the ghostly entity resembling it), there’s no real combat, unlike most games. Actually more suited to the story Amnesia, Daniel enters the Chamber of the Orb, where Alexander waits to perform the ritual that will send him “home”. All Daniel needs to do to defeat him is knock down some pillars – that’s it. Everything seems pretty clear, but one of the main selling points for Amnesiathe boss fight is Alexander’s dialogue throughout.
He will make comments such as “Tell me, is everything plain and clear now? Am I the bad guy? Good and bad, such comforting concepts – but hardly applicable.” Alexander does not attack Daniel and has no weapons during the boss fight. In fact, his sole purpose is to stand there and deliver lines of dialogue while Daniel (the player) decides what course of action to take. All the while, he’s practically begging Daniel to step in and ruin his ritual.
1/8 Andrew Ryan (Bioshock)
Jack Jack, which the player controls throughout Bioshockfinally meets antagonist Andrew Ryan in the final moments of the game. Ryan is an idealistic, manipulative, and selfish Typhoon who ordered the construction of an underwater city known as Rapture. Most of Ryan and Jack Jack’s interactions occur through radio transmissions and audio logs, so the player only encounters Ryan face to face once, which happens to be his death scene; Andrew Ryan’s entire backstory, story, and motivations are revealed at this moment.
Just like Alexander of Brennenburg, Andrew Ryan does not attack the player in Bioshock, so his presence only serves to provide context for the story, which results in a nearly five-minute monologue about his childhood. It’s a hugely significant moment, especially since it resonates with the theme of domination, slavery, and decision-making. Andrew Ryan literally hands Jack Jack the golden club that would be his demise, taunting him with the line: “A man chooses. A slave obeys.”