Sonic Frontiers’ open-world pivot is exactly what the series needs
If you spend a lot of time with Sonic fans, you’ve probably heard the same covers over and over again. “Sonic struggled to switch to 3D. “Sega needs to stop with the boost formula.” “Sonic needs a new Adventure game to return.
Well, now the new Sonic line among Blue Blur loyalists is “Open world design is the best next step for the Sonic franchise. And as a Sonic fan since the 1991 original, I’m fully on board with this take. Sonic borders got me excited because that’s exactly what the show needs to keep pace.
Over the years, the Sonic the Hedgehog series has become known for its tendency to evolve. We’ve seen everything from your standard 2D platforming of the original title to more exploration-based games like Sonic Adventure. raging decibells experienced with lane levels of acceleration, while The secret of the rings failed to nail the “automatic runner”. The Sonic series has never been one to stick to one playstyle. While the results of these changes have varied greatly from game to game, Sonic Team has not stopped looking for the game. perfect formula, and this exploration now leads him to Sonic borders.
It is very clear that The Legend of Zelda: Breath of the Wild helped inspire Sonic’s new great adventure and that’s not a bad thing at all. In fact, of all the characters who could potentially play in a large open-world sandbox game, Sonic is easily at the top of the ladder.
There has always been a great sense of exploration and discovery throughout the Sonic franchise which is most evident in the original Trilogy of Sonic 1-3 & K and the Sonic Adventure series. Whether you are looking for a faster path, the best way to find special stage rings, a stylish track to increase your final ranking, or just some extra item boxes, there is always an incentive to experience progression in games. Well designed sonic. While this has been somewhat lost in some titles, it’s a central aspect of the series that still sets it apart. of similar platforms. And that goes hand in hand with the series’ emphasis on “speed shots,” which allows players to cycle through levels using the swing-focused stages sections.
Sonic’s approach to speed fits perfectly with the open world format. Imagine playing as Sonic and using his agility and abilities to cross Breath of the wildis Hyrule. He could run from area to area while taking out Badniks to reach new heights, encounter bosses and spindash, or use the Light Speed Dash to find new locations. These momentum-based ideas quickly turn into clever exploration tools, much like Link’s sailcloth, which could marry the two greatest strengths of the series.
With the right amount of love and care from Sega and Sonic Team, Sonic borders could easily become one of the best Sonic games around. It all comes down to whether or not they can use the open world to amplify the show’s strengths, not erase them.
For a long time, fans exchanged ideas with the open world and Sonic, sometimes culminating in some great ideas. Fan-made games like Sonic Utopia showed how much fun it can be controlling Sonic in a sandbox created especially for him and his Toolbox. Now Sega is dabbling in a highly experimental formula that could both impress or depress fans of the series depending on how it ends.
Like any other Sonic fanI’m going to be cautiously optimistic and hope that Sega’s curse of not giving the game enough development time doesn’t follow here. Or we’ll all be stuck waiting Sonic Mania 2 to save us all.
Sonic Frontiers is basically Breath of the Wild with hedgehogs