Four Sega games that were lost
We all love Sega, the publisher that brought so many classic experiences into our lives. But what about the games the company was working on or planned for Sega systems that simply never saw the light of day? Join us today as we take a look at 4 games that Sega was either working on or planned for Sega systems.
Doctor Who, Britain’s answer to Star Trek in many ways, has thrilled and frightened children since its debut in 1963. The story of a time-traveling alien who uses a police phone booth has resonated with many over the years. years, and there were a number of PC games like the BBC Micro. When it comes to consoles, however, we’ve generally been unlucky.
However, there was almost a game released for the Mega Drive in 1994, developed by Sega no less. In Mean Machines Sega issue 21, released in August 1994, it was announced that Sega was working on a Doctor Who game for the platform and that Sega planned to use several benchmarks so they could establish the narrative of the game and how he would play.
It’s important to remember that in 1994, Doctor Who had been off the airwaves for over five years, but the fandom had never died down. 1994 also saw rumors of a film adaptation emerge and many suspect that this Sega game was made to tie into a film in development.
So what happened? Well, it’s on that list so it obviously didn’t come out. In fact, there is no further mention of the game except in the August 1994 issue of Mean Machines Sega. Fans have done some dedicated research, but nothing has been found and it’s unclear how much development has actually been done on the game.
Considering the Saturn was due out soon, in just a few months in Japan, in fact, it’s possible Sega pulled the plug on a Mega Drive game that would have been considered risky due to fears it wouldn’t sell and was a waste. silver. It’s also possible that the game simply fell victim to licensing deals with the BBC and filmmakers since the movie ended up going through a lot of changes.
And what happened to that Doctor Who movie? Well, it was released in 1996 as a made-for-TV movie aired by the Fox network and was meant to kick off a new American Doctor Who series. It obviously didn’t work out, but in 2005 the BBC brought Doctor Who back and it’s been with us ever since.
Texas Plains Interplanetary Lizards
The 80s and 90s were part of a boom period in the American comics scene. Indie titles such as The Crow, Dreadstar and more were making waves and the monumental success of Teenage Mutant Ninja Turtles sparked a wave of creators trying to make it big either by cashing in on the turtle craze , or by making a name for themselves. Enter Interplanetary Lizards of the Texas Plains, a comic set in an alternate version of the Wild West where a spaceship crash in the Texas desert released a number of alien creatures to Earth.
Stop me if this sounds familiar, but three of these aliens, lizards known as Doc, Rattler and Tumbleweed, find their way to a gunslinger named Morris Hoover who trains them to be the best gunslingers in the west all battling the evil Tiberious Toad who seeks to conquer the west…….So basically it was a mix of TMNT and Battletoads with a bit of Bucky O’Hare at the time. Well, they can’t all be original ideas, can they?
The series was relatively popular and had enough attention behind it to get a deal for a game adaptation on Mega Drive/Genesis in 1993. The game was developed by Tengen and several screenshots were released showing the game would have an isometric shooter. , befitting the game’s source material. The game was planned to have the option for two players to play together with the game having an arcade feel.
The reason the game was canceled sadly goes back to Tengen being shut down by its parent company Time Warner in 1994. The game was thought to be completely lost for a time, but the story takes an interesting twist here. In September 2014, a prototype of the game was actually found in Connecticut and photos of the prototype were posted on Facebook as evidence. The prototype was unfinished, there were promises made of video footage, which many hoped for, and a ROM release. Despite all of this, however, the ROM has still not been released online and there seems to be no intention of ever releasing it, leaving it up to the imagination what the gameplay actually was.
sonic the hedgehog amiga
Sonic, Sonic, Sonic, Sega’s mascot has a long history and has been used by the company for almost everything, and that almost included a port to the Amiga. It might seem odd at first to those in North America, but Sega has a long history of releasing microcomputer ports in Europe, including a port of Dynamite Dux with a rather…er, interesting Easter egg.
In 1991, Italian video game magazine The Games Machine published an article about how the original Sonic the Hedgehog title would receive conversions for a number of computers, with the focus being on an Amiga version. The conversions were handled by US Gold, a longtime partner of Sega when it came to doing Sega gaming microcomputer conversions and was aimed for a June 1992 release.
While Sega would continue to release a number of conversions of Sonic the Hedgehog, notably for the PC, the Amiga version was never released. It’s unclear exactly what happened, but it’s believed a falling out between Sega and US Gold led to the game’s cancellation.
Normally that would have been all for the story, but this is where things get interesting. Two screenshots of the article’s conversion have since circulated, and it looks like the game was going to have a number of changes. The title screen used Sonic’s American design for one, rather than the Japanese design, but more importantly, it looks like the game was set to have revamped levels and all-new levels with redesigned visuals… at least that’s what it seemed at first.
A separate gaming magazine from Spain known as Superjuegos would also show screenshots of the Amiga version, but these were completely different and seemed to contradict what was shown in The Games Machine, while others screenshots appeared in ACE magazine supporting the idea that it was to feature a redesign. That wasn’t all either, as user RACCAR on the SonicAges forum also posted screenshots of the June 1992 demo, which only added to the confusion and led to a lot of people wondering what was real about the game and what wasn’t.
But that’s still not the end of the story, as a ROM of the game is said to appear online on the Demozoo.org website, but unfortunately there’s no way to play the demo currently. Ah, the twists of the Sonic games.
X-Women: the sinister virus
In the 90s, Sega had a great track record when it came to comic book video games, especially those based on Marvel comics. There was the Spider-Man arcade game, a rather innovative brawler that also occasionally became a Rolling Gunner-style game, though it found players’ lives to gradually decrease as a way to get more silver. There were also Spider-Man games for Mega Drive/Genesis, Sega CD, and 32X, and the two beloved X-Men games that are still considered some of the system’s best.
Sega was planning another game in this mold with X-Women: The Sinister Virus, or simply X-Women, which was to be the third and final game in Sega’s X-Men series and as the name suggests, was aimed at focus on women on the team. The game was developed by Clockwork Tortoise and was going to use characters like Rogue, Storm and Jean Grey, all three characters could fly, Storm could use lightning attacks, Jean Gray could use telekinesis and so on. on.
The game was slated for a 1996 release, but things didn’t work out. The game had been shown at E3 1996, but this version was still in its early stages, and the December 1996 issue of EGM ran an article about the game, which was a bad sign that the game would be delayed to 1997. Remember that the Sega Saturn was already in the market and Sega was moving away from 16-bit gaming and you can see where that is going.
Clockwork Tortoise ended up shutting down around this time, causing all work being done on the game to stop, and that was it. In 2013, former Sega associate producer John Pedigo did an interview with Sega-16, where, among other topics, he discussed the game and how the development was problematic early on. Despite the hype around it, the game actually never left the early stages of development and only the basic art, music, and programming was done, with so much left unfinished.
Pedigo said he had a version of the game in his possession, but unfortunately it was now degraded and unplayable. And that’s how Sega’s long history of Marvel games ended, not with a bang, but with a groan.
There are even more lost Sega games and we’ll look at more in the future, but which lost video games are you most interested in?