10 Great Game Franchises With A Bad Entrance
Just last month, Vampire: The Masquerade made a highly anticipated return with Vampire: The Masquerade – The Swan Songbut despite the long wait, the first big RPG in the series since 2004 Lines received 4 and 5 out of 10 from some of the biggest gaming outlets. It took a risk creating a more detective game that didn’t appeal to audiences, ultimately suffering.
Conversely, the tastes of The Legend of Zelda and resident Evil wouldn’t be where they are today without reinventing the wheel like they did with breath of the wild and Town respectively, and more recently the Yakuza series, which saw 15 years of intense beat ’em up clashes turn the former brawler into a turn-based RPG that worked exceptionally well with like a dragon. No matter how “perfect” a series may seem, nothing is safe from creative differences that endanger a property’s legacy when aiming for new directions that could change everything, and all. franchises don’t have a comeback history.
Paper Mario – Paper Mario: Sticker Star (2012)
paper mario and its next two sequels to critical acclaim, making the series an immediate fan favorite in Nintendo’s catalog. After his third entry, however, paper mario began to lose its RPG roots, with Star Sticker being the first to see the series take a turn for the worse.
Use stickers to concoct formations and attacks, Star Sticker provided a large amount of slowdown that ultimately made it an annoying and undesirable one by fans and critics alike. Since, paper mario has become a righteous disappointment that continues to favor gimmick over substance.
Mass Effect – Mass Effect: Andromeda (2017)
Mass Effect grew a legacy of being a one-of-a-kind space opera that took players through beautifully crafted planet systems that captivated and maintained immersion like never before. Although other games in the medium have since crossed the cosmos in their own way, Mass EffectThe story and the universe of remain unequalled.
After a short period of dormancy, Mass Effect: Andromeda was announced, but the game ultimately suffered from a botched development cycle led by a smaller studio that previously only had a mobile experience. Andromeda released to such poor reception it became the nail in the IP’s coffin before Electronic Arts revealed Mass Effect Legendary Edition in 2021, putting it back on its feet once again.
Zelda – The Legend of Zelda: Tri Force Heroes (2015)
The Legend of Zelda has struck the hearts of millions due to its gripping adventures and gameplay, and although it has been primarily a single-player experience since 1986, it has dabbled in multiplayer with four swords before returning to this format once more with Heroes of the Three Forces.
Heroes of the Three Forces didn’t offer much, with a vague story and forced multiplayer that just didn’t work. Dungeons were also a frustrating chore to complete, and that would amount to making it one of the lowest rated. Zelda games on Metacritic. Fortunately, Zelda would regain its former glory thanks to Twilight Princess HD and the influential breath of the wild.
Need for Speed - Need for Speed (2015)
For nearly three decades, Need of speed has evolved tremendously and has since morphed into an open-world formula, but while it has expanded in size, it hasn’t been in depth. The longtime former studios eventually ceased development with the franchise, with EA awarding Ghost Games (now EA Gothenburg) to take the lead in production going forward.
A soft reboot of the series, titled Need of speed, would begin to see a shift where identity and passion were lost. With cinematics presented in a poorly written FMV (Full Motion Video) format, a simplified customization system and an uninspired world, Need for Speed (2015) didn’t do well, sitting on less than average reception from most gaming outlets.
Metroid – Metroid Prime: Force of the Federation (2016)
metroidThe 1987 release was such a profound moment in the game that metroidnext to Castlevania, created a genre of its own called Metroidvania. Innovate constantly, Metroid Prime would once again reinvent itself as a first-person shooter while retaining the core components of a Metroidvania, becoming a hit.
Time would pass before Prime came back with Metroid Prime: Federation Force, but it didn’t have its main protagonist, Samus, in a starring role, instead focusing on a team of mercenaries that emphasized a mundane multiplayer format. The Metroid Prime the branding was used as a selling point only for it to backfire, earning angry critics, but luckily the aptly titled The Return of Samus would save his legacy a year later, receiving positive responses.
Silent Hill – Silent Hill: Book of Memories (2012)
silent Hill proved that horror didn’t have to be a jump scare, taking a more psychological route that would touch on sensitive topics and philosophies. At a time when silent Hill was instrumental in the medium and at an all-time high Konami dropped it after restructuring.
Last seen in 2012, silent Hill returned as a dungeon-crawler on Sony’s ill-fated PlayStation Vita, prompting numerous condemnations, such as memory book had no semblance of silent Hill apart from the name. With horrible controls and an absurd combat-focused system, it has released negative reviews and is considered the worst. silent Hillwith an average of 4.5 out of 10. Today, other games continue to fill the void of silent Hill.
Sonic – Sonic the Hedgehog (2006)
The Blue Blur hasn’t had the best legacy, so much so that receiving a disappointing game every time a new one is announced has become expected. When sonic the hedgehog released in 2006 as a soft reboot, but it was a buggy disaster that ruined the Sonic the brand moves forward.
With a clash of art styles and a human princess that Sonic may have had feelings for, the whole game was an uncomfortable experience. Sonic the Hedgehog (2006) is considered one of the worst games released in the last two decades thanks to its disastrous controls and performance, and it took a lot to Sonic to get back on your feet in the gaming area before Sonic Mania would be a return to form.
Animal Crossing – Animal Crossing: Amiibo Festival (2015)
During the uncertain times of the Wii U era, Nintendo was doing everything possible to release content, and with amiibo, Nintendo wanted to capitalize on “toys to life” by having software specifically built around it, but rather than publish a universal product similar to Nintendo Landthey opted for a animal crossing board game with Amiibo Festival.
Not only was Amiibo Festival a boring mess, but the boards had no value and the use of amiibo seemed limited and cheap. The reception got so bad that it was easy to find copies of Amiibo Festival at a discount, which says a lot when Nintendo games hold their value. With a 46 out of 100 on Metacritic, fans came away disappointed with no intention of looking back.
Resident Evil – Umbrella Corps. (2016)
resident Evil had an unprecedented stamina for video games and media. It’s a deep and flexible property, and with that flexibility comes an array of ideas that have lent resident Evil to many different genres outside of its survival horror roots, although flexibility comes at a cost as seen with Umbrella bodies. in 2016.
Although not resident EvilThe first introduction of multiplayer, it was unequivocally its worst, with a generic approach to teams that made it uninspired and soulless. Steam reviews are “Mostly Negative” – worst for all resident Evil title – and its maximum number of players was in the mid-400s according to SteamCharts, which is extremely low considering the worldwide recognition of the property.
Metal Gear Solid – Metal Gear Survive (2018)
After the conclusion of Metal Gear Solid V: The Phantom Pain end of 2015, metal gears the future had come to a halt as Konami’s game production hit an all-time high, and although it looked like Konami had lost interest in video game production, they had a surprise release with Metal Gear Survive.
None of Hideo Kojima’s stealthy, deep stories, compelling characters, or eloquently crafted world-building were present, and instead there were waves of poorly designed zombie-like enemies and nonsensical multiplayer. that required too much work with little reward. To survive is reviled even today, taking the throne for the worst entry in an otherwise phenomenal franchise, sitting at a blatant user score of 1.4 on Metacritic, and no mention of a new metal gear.
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