10 games initially billed as exclusives that later went cross-platform
Before the fall of the seventh generation of video game consoles in the mid-2000s, it was difficult for developers to create games for multiple systems. Each console had its own peculiarities and individualities, which meant that it could be difficult, time consuming, and expensive to release games for multiple platforms.
Additionally, there is an important marketing strategy behind platform exclusivity: whether a game is platform exclusive indefinitely or until a certain time has passed, the release of exclusive games. to the platform frequently increases sales of the console to which the game is exclusive. Gaming ports became much more common in the mid-2000s and beyond, and several once-exclusive games were released on multiple platforms.
ten Mass Effect was originally an Xbox 360 exclusive
Originally released in 2003 and a fully completed game in 2007, Mass Effect is a huge franchise that has received several sequels and spinoff games over the years. Mass Effect was developed only for the Xbox 360, which means PlayStation fans were unlucky.
The popularity of the game quickly saw it release Microsoft Windows in 2008, and it sold over 1.5 million copies in the first six months of its release. It wasn’t until 2012 that Mass Effect finally got a PlayStation 3 port.
9 Chrono Trigger was only playable on the SNES until 1999
Released on Super Nintendo in 1995, the trigger of a stopwatch went down in gaming history as one of the best JRPGs of all time. It is therefore not surprising that it has received several ports over the years. Sony’s PlayStation received a port in 1999, but only in Japan.
North American players had to wait until 2001, when the trigger of a stopwatch was released as a compilation game alongside a port of Final Fantasy IV. the trigger of a stopwatch continued to receive ports for Wii, Nintendo DS, Windows, and PlayStation Network.
8 Cuphead has long been considered a Microsoft exclusive
Heralded as a return to the retro-style game, Cup head was released in 2017 for Microsoft Windows and Xbox One only. This visually stunning indie shooter pays homage to the era of side-scrolling gameplay, while featuring crisp images and tight controls.
It wasn’t long before Microsoft gave the green light to the Nintendo Switch and PlayStation 4 ports, which were released in 2019 and 2020 respectively. Cup head received many positive reviews for its unique 1930s cartoon-style aesthetic, challenging gameplay, and grueling difficulty.
7 Viewtiful Joe started out as a GameCube exclusive
Produced by Capcom as part of the Capcom Five, five games announced by Capcom in 2002 to boost GameCube sales, Joe the spectator was released in 2003 to rave reviews. A return to horizontal scrolling beat’em ups, Joe the spectator sports an iconic artistic style that makes it unique.
The graphics, gameplay, and level of challenge were all praised by critics and received several awards and nominations from various gaming magazines. Joe the spectator was ported to PlayStation 2 in 2004 despite its goal of getting more attention to the GameCube.
6 Ōkami originally released on PlayStation 2 only
With modeled gameplay THE Legend of Zelda, kami was released for PlayStation 2 in 2006. Despite its critical acclaim, the game sold poorly, possibly because it was one of the last games to be released on PlayStation 2 before the launch of the PlayStation 3.
kamiThe gameplay of is innovative and fun, using a celestial brush mechanic to help the goddess Amaterasu save the world from darkness. With such an inventive brushstroke-based mechanic, it made perfect sense that kami eventually received a Wii port in 2008. It also received an Xbox One version in 2017.
5 Sonic Adventure 2 was Dreamcast’s last Sonic game
Sega’s Dreamcast suffered shortly after its launch in 1999 despite its innovative hardware, including the very first built-in modular modem to support Internet access and online gaming. Sound adventure 2 was one of Sega’s last efforts to save its console and the game performed well, both in terms of critical reception and gameplay.
Sound adventure 2Dreamcast’s success prompted Sega to come out Sonic Adventure 2: Battle for the GameCube shortly after the Dreamcast discontinued in 2001. The game continued to receive ports for the PlayStation, Xbox, and Windows platforms.
4 Kingdom Hearts had exclusive releases on multiple systems
While the original Kingdom Hearts was released only for PlayStation, it went on to create games exclusive to other platforms, such as Gameboy Advance and Nintendo DS. It was only a matter of time, however, until Square Enix capitalized on Kingdom Hearts‘popularity as a franchise and reissue Kingdom Hearts games on multiple platforms.
Sony’s PlayStation still dominates the pitch for Kingdom Hearts games, but some previously exclusive entries to the franchise have also been ported to Xbox One and Microsoft Windows.
3 Final Fantasy X received an Xbox port after 18 years
Originally a PlayStation 2 exclusive released in 2001, Final Fantasy X was ported to other Sony systems and even released on Microsoft Windows in 2016, but only received an Xbox One port in 2019.
Final Fantasy X was one of the first titles on the PlayStation 2 and took full advantage of the system’s significantly improved hardware and processing. Known for its cutscenes and lack of a world map, Final Fantasy X set the standard for new Final fantasy upcoming games.
2 Crash Bandicoot was exclusive to PlayStation until 2000
Game developer Naughty Dog is a wholly owned subsidiary of Sony Interactive Entertainment and they have created some amazing PlayStation exclusive games over the years. One of their first successes is the 3D platform game Crash Bandicoot, a popular PlayStation game in the 90s.
Originally produced by Universal Interactive, the first three Crash Bandicoot the games were released on PlayStation only, but passed to third-party developers in 2000. The Crash Bandicoot The franchise has been ported or released on multiple platforms since then, including the Xbox series of consoles.
1 Resident Evil 4 was originally exclusive to GameCube
The relaunch by Capcom of resident Evil franchise started with Nintendo’s GameCube. Resident Evil 4 is the fourth game from Capcom Five, a series of games designed to increase consumer interest in the GameCube. Although its development began on the PlayStation 2 in 1999, Capcom eventually released Resident Evil 4 on GameCube in 2005.
Several versions of the game were dropped during this time, but the effort paid off as Resident Evil 4 is one of the franchise’s most popular entries to date. Ironically, Capcom later stated that Resident Evil 4 did not fall under their exclusive deal with Nintendo and released an enhanced version of the game for PlayStation 2 later that same year, thwarting its goal of increasing GameCube sales.
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